Earth Defense Force 6 is one of the most joyful shooters I’ve played in years, delivering mega-scale slapstick gunfights like nothing else while walking a tightrope-fine line between genius and idiocy in its design. It’s also a janky, rough-hewn piece of software with a mediocre PC port and egregious recycling of assets.
This cult phenomenon of a series began as a budget-priced PS2 experiment. A simple third-person shooter with a retro B-movie theme about a little soldier guy fighting vastly oversized alien ants and wobbly UFOs using guns that can demolish a skyscraper in one hit, or send your own ragdoll body tumbling for half a mile if you get caught in your own blast.
That core remains unchanged, enthusiastically amateur voice acting and all, although EDF now has four classes of soldiers, full online co-op and much more enemy variety. The joy of being a little guy with an impossibly powerful gun fighting hordes so massive and numerous that they blot out the sky remains unchanged, and is only amplified when the game gives you a lumbering Pacific Rim-esque mech and asks you to punch out some skyscraper-sized kaiju.
Deja vu
EDF is to guns …